“The best Digital Humanities pedagogy and research projects … This means developing critically
– Burdick et al. “One: From Humanities to Digital Humanities,” in Digital_Humanities (Cambridge, MA: MIT Press, 2012), 10.
informed literacies expansive enough to include graphic design, visual narrative,
time-based media, and the development of interfaces (rather than the rote acceptance of them as off-the-shelf products).”
This passage captured my attention specifically since it felt that it aligned with what I envision when I think of what success looks like in Digital Humanities. To me, Digital Humanities should not only expand the realm that we are to incision the Humanities within but also expand “the interfaces” or more digital aspects of the subject. I think the humanities are a space that can critically impact technology, and the separation of subjects into strictly humanistic and STEM does a disservice to both practices. In terms of my future plans, I hope that my future career is in the realm of Digital Humanities or at least adjacent to it, so to me the future and success within the field greatly interest me. I think I am most eager to pursue learning about the development of websites that allow people to access all sorts of information. As a kid, I really enjoyed stumbling upon new websites that allowed me to learn new things in fun and exciting ways, and I hope to find the process behind developing informational tools like those. I also hope to improve in my ability to make a “visual narrative” – to be a good storyteller seems to be an essential part of creativity that I think is linked to many Digital Humanities projects, and while to some, this may seem an easy feat I think being able to tell a story in a critically engaging way is a skill that needs to be fostered through practice and improvement.