switch 3d model

3d model of my switch

3D modeling post

switch 3d model
3d model of my switch

Considering that I don’t have very relevant experience, I didn’t choose very difficult shapes, so overall my object weren’t that hard to work with. I choose my switch console as my object, but instead of building it with a detachable handle (that would have been too difficult), I did my best to build an external structure that would be recognizable.

The building process didn’t go very well, because I think the fusion360 software is not clear enough to guide me, and I had to search for tutorials myself to learn some very basic operations. One useful tip I learned was that I could show multiple angles of the object on the interface at the same time, which was helpful because I wouldn’t have to keep rotating the object to see how it looked from all angles.


My biggest compromise was that I accidentally made a hole in my console when I was making the buttons but didn’t know how to refill it, so I’ll just have to live with having a hole in my switch.


I think 3d modeling is definitely a very beneficial tool and it’s very effective in showing off ideas that don’t have a solid body. Also due to the online collaborative nature of fusion360, I think it would also be very useful in teaching and encouraging more group work. Also, 3d modeling can emphasize more on space as an element and encourage scholars to interact with it.

top view of switch model
top view of switch model

1 thought on “3D modeling post

  1. I agree that the user interface is not exactly user-friendly, but your object is very recognizable by shape alone! I would say you could bevel the edges with the bevel tool, but I am not exactly sure how to do that either…

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